
“Tell me if I’m correct. Ronan told you to-”
(Finish that sentence and I'll know I can tell you about the next part! )
Library cards page: Hint 1
These library cards will help you figure out how to deduce the Hincksey Decimal System Code of a book from its title.
Library cards page: Hint 2
There are three different genres of books represented on these cards. Each genre has a different way of calculating the Hincksey Decimal System Code from the title.
Library cards page: Hint 3
Even though the methods are all slightly different, each genre has you take one letter from every word in the title in order to calculate the Hincksey Decimal System Code.
Library cards page: Hint 4
The “Event Planning” genre is represented by green squares. The “Physics” genre is represented by yellow bars. The “Relationships” genre is represented by red rectangles.
Library cards page: Hint 5
For “Event Planning” the code is calculated by taking the letter before the middle of each word. For example, in “Planning” the first N is the letter before the middle of the word, so you would collect the N from that word and move on to the next word.
Library cards page: Hint 6
For “Physics” the code is calculated by collecting the last letter of the first word, then the second to last letter of the second word, then the third to last letter of the third word, and so on.
Library cards page: Hint 7
For “Relationships” the code is calculated by collecting the letter after the first vowel in each word. For example, in “Telling” the first vowel is E, and the letter after that is L, so you would collect an L and move on to the next word.
Library cards page: Hint 8
You won’t get any answers from this page, but it has helped you discover how to decode hidden messages on other pages.
Invisible Crafts page: Hint 1
Mr. Hincks has given you a list of titles and locations for books. At the bottom of the page he mentions that he’s using a specific system to classify the locations.
Invisible Crafts page: Hint 2
Mr. Hincks is using the Hincksey Decimal System to hide a secret message in the locations of the books. You’ll need to figure out how to convert those locations into Hincksey Decimal System Codes.
Invisible Crafts page: Hint 3
You need to figure out which Genre rule to use for the Hincksey Decimal System Code of each location. Use the name of the book (in quotes) to figure out which genre the book belongs to (Event Planning, Physics, or Relationships).
Invisible Crafts page: Hint 4
From top to bottom, the genres of the books are:
-Physics
-Relationships
-Relationships
-Event Planning
-Physics
-Event Planning
-Physics
-Relationships
Invisible Crafts page: Hint 5
Now that you know the genres of the books, you can calculate the Hincksey Decimal System Code of their locations. From top to bottom those codes are:
-PLAYER
-ONE
-IS
-BOWL
-TWO
-MUG
-THREE
-KNIFE
Invisible Crafts page: Hint 6
This page hasn’t produced an answer, but you’ll need the information that “Player one is bowl, two mug, three knife” on another page.
Scriptwriting page: Hint 1
Each of the three signs has some burned out bulbs in it. Mr. Hincks is indicating that those burned out bulbs show how many spaces are moved by a specific player in a specific turn.
Scriptwriting page: Hint 2
The L in “Lights” corresponds to Player 1’s first turn. Since there are three burned out bulbs on the bottom of L, Player 1 moved three spaces down on turn 1.
Scriptwriting page: Hint 3
Player 1 moved 3 spaces down, then 4 spaces left, then 3 spaces down, then 1 space right, then 1 space down, then 2 spaces right.
Scriptwriting page: Hint 4
Player 2 moved 1 space down, then 1 space right, then 1 space down, then 2 spaces down, then 1 space left, then 2 spaces down.
Scriptwriting page: Hint 5
Player 3 moved 3 spaces down, then 2 spaces left, then 4 spaces down, then 2 spaces right, then 2 spaces up, then 2 spaces left.
Perfect Condiment page: Hint 1
The power-ups are drawn on the map, but they aren’t labeled. Mr. Hincks wrote out some clues that you can use to figure out which power-ups go where.
Perfect Condiment page: Hint 2
Pizza, Egg, and Fries are all in the same row, so they must be either in the first or the third row up from the bottom.
Perfect Condiment page: Hint 3
Since Onion Rings and Chicken are the power-ups that are closest to each other, they must be in the bottom row in the first and second column. That means that Pizza, Egg, and Fries are in the third row from the bottom in that order.
Perfect Condiment page: Hint 4
Since Onion Rings and Hot Dog are in the same column, and Onion Rings is one of the two power-ups in the bottom left corner, they must both be in the first column. Therefore the first column from top to bottom is Hot Dog, Pizza, Onion Rings. The only power-up in the second column is Chicken.
Perfect Condiment page: Hint 5
Since Corn Dog and Burger are in adjacent columns, and there are only two power-ups that are unassigned and in adjacent columns, Corn Dog and Burger must be in the fifth and sixth columns, which means that the third column from top to bottom is Sandwich and then Egg.
Perfect Condiment page: Hint 6
Since Burger is two rows below Sandwich, the fifth column must be Corn Dog, the sixth column must be Burger, and the seventh column must be Fries.
Perfect Condiment page: Hint 7
Now that you know which power-ups are which you need to have each player make all their moves and collect power-ups. The Scriptwriting page tells you how the different condiments move, and the Invisible Crafts page tells you where each player started.
Perfect Condiment page: Hint 8
As the condiments move throughout the game, keep track of which power-ups they collected to determine their total score at the end of the game.
Perfect Condiment page: Hint 9
Ketchup started at the bowl (right column) and collected the Burger, then the Egg, and then the Corn Dog. Mustard started at the mug (left column) and collected Pizza. Mayo started at the knife (middle column) and collected Chicken and then Egg.
Perfect Condiment page: Hint 10
Ketchup had a final score of 25376. Mustard had a final score of 63. Mayo had a final score of 355.
Perfect Condiment page: Hint 11
The text at the top of the page shows you that you can convert numbers into descriptions of the perfect condiment. Use the final score of each condiment to create a phrase.
Perfect Condiment page: Hint 12
The perfect ketchup is 25376 or Fabulous, Perfect, Beefy, Foamy, and Smokey. The perfect mustard is 63 or Extra and Amazing. The perfect mayo is 355 or Keen, Rugged, and Rugged.
Perfect Condiment page: Hint 13
The backgrounds of the condiment jars match the backgrounds of the library cards. Use the rules for creating Hincksey Decimal System Codes to turn your phrases into codes. For example, the ketchup background matches the “Relationships” genre, and when you use that rule to convert Fabulous, Perfect, Beefy, Foamy, Smokey into a code, you end up with BREAK, which is the first word of the answer.
Perfect Condiment page: Hint 14
