Hincksville vs Fhincksburg Dance-Off
After hours of dancing, both towns were still tied, so the judges brought out the ZOINK.
The Fhincksburgers performed the ZOINK flawlessly and the Hincksians failed miserably, but the Fhincksburgers were disqualified.
WHY?

The “Most Perplexing” section looks like a good place to START.
15 words fit into the gray block. The shapes below the block will be helpful for identifying them.
LETTER
NUMBER
FIVER
AND
FORUM
TOASTER
OVEN
WHISPER
REMAINING
WORDS
TOWN
AXIS
HIDE
MATCHES
EITHER
Some of these 15 found words look like they may fit into the short story.
Word ending in ing = REMAINING
Words starting with W = WORDS
Concealing word = HIDE
Small appliance = TOASTER
Counter verb = NUMBER
Small conjunction = AND
Quiet verb = WHISPER
Noun starting with L = LETTER
Flammable noun = MATCHES
Strung together the short story blanks read, REMAINING WORDS HIDE TOASTER NUMBER AND WHISPER LETTER MATCHES.
The words not used yet from the “Most Perplexing” section are: FIVER, FORUM, OVEN, TOWN, AXIS, EITHER.
Each of these words is hiding a number and a letter.
The word FIVER contains the word FIVE and an R.
The word FORUM contains the word FOUR and an M.
FIVER = 5R
FORUM = 4M
OVEN = 1V
TOWN = 2N
AXIS = 6A
EITHER = 3I
Use these numbers and letter matches to pair the toaster survey questions with the gossip.
Survey question 1 is paired with the “Verified info!” gossip.
Survey question 2 is paired with the “No way!” gossip.
Survey question 3 is paired with the “Inconceivable!” gossip.
Survey question 4 matches to the “My, my!” gossip.
Survey question 5 matches to the “Really?!” gossip.
Survey question 6 matches to the “Awkward!” gossip.
Each piece of gossip has a word ending that pairs with one of the answers to the survey question.
Ex: Survey question 1 is paired with the “Verified info!” gossip which contains the word SHINIEST. This then matches the CRUSTIEST answer for question 1.
Survey question 1 = “Verified info!” = SHINIEST = CRUSTIEST
Survey question 2 = “No way!” = ROOMIER = SEEDIER
Survey question 3 = “Inconceivable!” = HANDSOMEST = YELLOWEST
Survey question 4 = “My, my!” = FANCIER = GRAINIER
Survey question 5 = “Really?!” = CURIOUS = GELATINOUS
Survey question 6 = “Awkward!” = STRANGER = PRECISER
Each of the chosen answers to the survey has a number attached to it that tells you the DEGREE you’re happy with your toaster.
Use the chosen survey answer numbers to play a game of Nice Hockey.
75°, 99°, 170°, 210°, 240°, 310°
The Nice Hockey puck is in the middle of the jukebox.
Four degree are noted on the page already.
0 (above the jukebox), 90 (to the right), 180 (below), and 270 (to the left)
75° is first on our list from the chosen survey answers. We know that the net in the word “on” is at 90°. If we shoot the puck towards 75° it looks like it will end up going into the net in the word “townwide.”
Extra tip:
One strategy to aid in estimating these angles, is to draw straight lines from the puck to each of the degrees already marked (0°, 90°, 180° 270°).
Next draw lines going out from the puck cutting each of these of the 4 sections in half. The line going up and to the right can labeled 45° since that’s half of 90.
Since each pie slice is worth 45°, we can label the rest of our lines as well. Going around the circle clockwise, the degrees are: 0°, 45°, 90°, 135°, 180°, 225°, 270°).
Our first shot was 75° to the word the net in the word “townwide.” In the Nice Hockey rules, it says to count the number of letters in the word to know the amount of points for that net.
“Townwide” is an 8-letter word so the 8-point net rules apply.
Doubling 75° gives us 150°. Reshooting at this angle takes us to the net in the word “to,” which is a 2-letter word, so the 2-point rule should be followed.
2-point nets "collect", so we take the PRIZE directly below the net in “to” which is WHOOSH.
75° = TOWNWIDE (8-point, reshoot at 150°) = TO (2-point, collect) = WHOOSH
99° = SOUND (5-point, collect) = ZAP
170° = TO (2-point, collect) = ZING
210° = PERFECTION (10-point, collect) = ZAP
240° = HOWEVER (7-point, reshoot at 260°) = NONSTANDARD (11-point, collect) = DING
310° = TOWN (4-point, reshoot at 290°) = THOSE (5-point, collect) = BOOM
Now that we have a string of sounds it looks like it’s time to dance!
Each sound listed at the end of the article indicates the movement for that sound.
Once completed, these dance moves resolve to the shape of a letter.
Ding = T
Plink = X
Zap = O
Clonk = I
Zing = B
Boom = S
Swish = L
Whoosh= R
Use the string of sounds from the Nice Hockey game to generate dance move letters.
WHOOSH (R), ZAP (O), ZING (B), ZAP (O), DING(T), BOOM (S)
ROBOTS?!
